UXL BLUEPRINT DESIGNATHON - NOVEMBER 2023
Promoting mental health awareness and providing accessible support for university students

TIMELINE
48 Hours
TYPE
UXL Design
Competition
TOOLS
Figma
Pen & Paper
TEAM
Solo
0 → 1 Designer
Overview
While advancements in technology had opened new doors for addressing mental health challenges, the COVID-19 pandemic saw a rapid decline in mental health & underscored the importance of accessible mental health resources. Additionally, the stigma around seeking help also remains a significant barrier, making it clear that innovative, inclusive solutions are more necessary than ever. Mindscape is a mobile app I created for the Blueprint Designathon, which is a tech-driven solution that connects students to mental health support and increases mental health awareness.
🏆 This project earned me 3rd place as a solo participant among numerous teams
THE CHALLENGE
HMW leverage technology to promote mental health awareness and provide accessible support for students in need?
RESEARCH AND EMPATHISE
Understanding the mental health struggles of university students
To understand the needs of students, I conducted 4 interviews, sent out a survey (primary research) and analyzed online reports, articles, and forums (secondary research). These insights gathered helped define the problem space and empathize with the target users; university students aged 18-24
Academic pressure & financial stress is consistently stated as the top factors negatively impacting the mental health of university students.
SOURCE: SURVEY

"I feel too overwhelmed during times of mental distress, often don't know how to deal with it and feel hesitant to reach out for help"
SOURCE: USER INTERVIEW
The majority of students are comfortable using smartphones and digital tools for everyday tasks.
Students indicated that they would prefer using their phones for initial help-seeking, as it feels less intimidating and is easier to access.
With the research data, I created an empathy map to capture what students think, feel, say, and do within the context of mental health

DEFINE GOALS
How can student pain points convert to actionable design goals that improve mental well-being and ease access to professional help?
User Pain points
Lack Awareness and Education
Design Goals (High-Low priority)
Help students gain a better understanding of mental health issues and healthy coping & prevention strategies tailored to their situation using a conversational LLM AI Bot trained on a database of commonly faced issues by university students
Help students track their mental health daily to increase self-awareness and support ongoing improvement.
Stigma around mental health
Combat stigma by providing an easy to access mental health resources and promoting introspection via a mobile app while strictly maintaining confidentiality
Require Professional Support
Creating a way for students to connect with professional help easily
IDEATION
User Flow for mobile app: Mindscape

WIREFRAMING
A breif look at the Mid-Fidelity Wireframes

DESIGN GUIDE
Establishing a visual identity

FINAL SOLUTION
Onboarding screens
The onboarding is designed to be integrated with the respective universitys official student email ID and other details using SSO


Screens displaying log in page followed by sign up page
FINAL SOLUTION
Home page
The home page is divided into 2 sections:
Daily check in & progress tracker which is updated after daily check in is completed and reflects the students overall mental health
Resources section for access to articles podcasts and videos for mental health awareness and self-help

FINAL SOLUTION
Daily check in Feature with Mindbot
Mind bot is a conversational LLM AI that uses conversation to recommend resources, advice and helps to log a students mental health status. If found insightful the user is able to save a resource using the bookmark icon and accessible through the main menu.



FINAL SOLUTION
Professional help
Linked to the specific universitys pre existing counsillors, when in need of help nothing can replace real proffesional help. To combat the stigma attatched to mental health and make help more accesible this allows the user to be able to book a meeting with a professional councillor in 3 ways :
Instant live chat during business hours
Scheduling a virtual meeting
Scheduling an in person meeting

FINAL SOLUTION
Profile section and accessibility
The profile section includes 2 key features
account details; includes personal information associated with the student account eg. email ID student number etc
Insights section; for ensuring transparency is maintained with respect to insight data gathered via MindBot
The accesibilty section embedded within the home page exists to account for users with all types of cultural / phyical abilities to ensure equitable and accessible design is maintained


FINAL SOLUTION
Measuring KPI's
If the project launched, it’d be key to collect and analyze metrics to measure the apps impact. I use Google’s HEART framework to measure KPI’s and direct future iterations and tests.
Retention
Signaled by an increase in active users and growth in repeat ratio; measured by attrition rate and daily active users (DAUs).
Engagement
Signaled by time spent on the app and use of events page; measured by open rate and avg session length.